Cosmic Forge
Contact:
https://discord.gg/6bUN6BNtny
cosmicforge999@gmail.com
https://vimeo.com/1157848926?share=copy&fl=sv&fe=ci
This is where I announce the game is feature complete. It will get maintenance and fix updates from now, but no new features. The game is complete.
I have undergone a lot of bug fixes, seriously, hundreds of them, across the Saving System, The Energy System, the Battle System and all across the app.
New features are a plenty:
I have created tooltips that show for every top bar stat, and in a lot of the side bar options too, giving a breakdown of game calculations, to allow the player to better understand what is going on under the hood in the complicated parts of the game:
There is a new feature called the Black Hole. You 'accidentally' discover it while studying stars with your Space Telescope. The basic nuance is it is going to allow time warping, which means faster travelling, mining antimatter, fueling, resource and compound collection, and more research points. You must research the Black Hole first, and it is expensive! However it carries over to other runs, and can be upgraded to allow a stronger warp effect, longer duration, and shorter charge time. A great feature.
Next, I have updated the UI - an interstitial animation on the news ticker, battle AI movements and graphics have been improved and 10 new achievements have been added to reflect the development of the game since the first ones were added, relating to Philosophies, MegaStructures, Miaplacidus, and some wacky ones too.

There are a couple (understatement of the century!) of new QoL features. You can now see in tooltips the breakdown of all power generation and consumption, so you know exactly what is being generated where. There is an auto buyer to work through the research tree once bought it will take care of repeating the tech tree each run. There is a Space Telescope auto mode too, so you can pick the search from a drop down and toggle the switch and it will just keep repeating that type of search until you tell it otherwise. The sidebars on each tab now have useful information some of which can be hovered to get more information. The tech tree has been redone from scratch, using native JS instead of the graphViz library, which was something I wanted to do for a while, and plays now much better.
Finally the game actually has an ending now. You will find out the mission, goals, and eventually be made aware when you reach the end game, and there is an ending, and the option to carry on after. This is a massive update, and should set the game on the path to being more or less a playable, enjoyable, complete game, I really hope you enjoy playing it as I enjoyed building it and I will release bug fixes from time to time.
| Updated | 31 minutes ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 3.2 out of 5 stars (5 total ratings) |
| Author | leighhobson89 |
| Tags | Clicker, Incremental, Space |
| Code license | GNU General Public License v3.0 (GPL) |
| Average session | Days or more |
| Languages | English |
| Accessibility | High-contrast, Interactive tutorial |
Download
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Development log
- v.1.0 - Game is Feature Complete!11 days ago
- 0.70 - PhilosophiesMay 12, 2025
- v0.58 - Toggle AutoBuyers ON and OFFApr 05, 2025
- v.056 - Galactic Market, Ascendency Perks, Automated Resource Selling!Apr 04, 2025
- Your help needed!Apr 02, 2025
- v0.50 Released - InterStellar Part 2 -> Rebirth!Mar 27, 2025
- v 0.40 - Interstellar Part 1Mar 08, 2025
- 0.29 - Bug Fixes, Cosmicopedia and introduction of future late game mechanicsFeb 27, 2025

Comments
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I have uploaded the v1.0 release to itch now. Any comments from the early access build have been removed, and we are going with a clean slate! Please play and enjoy, and feel free to leave feedback!