v0.50 Released - InterStellar Part 2 -> Rebirth!
Hi Pioneers!
0.50 is up! - patched an issue causing new techs implemented last time for constructing star ships not being available despite having the pre requisites.
New Features: - Following on from last time, where I added functionality to travel to new stars, there are now a lot of new features to announce:
Fleets:
- You can build 4 types of offensive units in your Fleet Hangar, each of which has a strength value, speed and other stats, and are stronger or weaker depending which unit they fight against. When your star ship is in close range of its destination, or orbiting it, you can perform a System Scan (if you have invested the resources in the Stellar Scanner on your Star Ship during its construction). This scan gives information about the new System, including if there is any life on it. This opens up the next feature:
Diplomacy:
- The new System may be barren of life, or more likely will have life, and this life can be open to diplomacy, can be completely shut off and aggressive, or can be coerced into surrendering. All the options are shown, but only some buttons will be active depending on the life you found if any. Your actions here, if not causing a complete surrender, will either weaken or strengthen the enemy and when your diplomacy points have run out, which you can think of as enemy patience (you don't know how many you have so be careful!) you will be thrust in to a war stance. This is where you can review the actual strength of the enemy after all modifiers are applied, and can still retreat to strengthen your attack force, for the upcoming...
Battle:
- When you have exhausted all other options or just choose war, the battle can be started and will play out automatically based on your fleets. If you lose, you will have unlimited opportunities to rebuild and try again, and the enemy strength will not replenish so eventually you will conquer the system, but sometimes it will be very hard and other times a breeze. If you win you will be awarded the AP for that system and on the first run, you will unlock the Galactic Tab, which will contain a market in the future for permanent buffs when you spend awarded AP. It also contains the option to...
REBIRTH!
- Ok I have implemented a rebirth mechanic, you can reset your progress on the new system. The old system will be permanently gone but the Star Map will reflect that it is your system and you wont be able to travel to it again, so more runs you will conquer more of the Star Map. When you start on the new system at the moment it will basically be a new game, except the weather tendencies will be different, possibly including a different compound to collect as precipitation than Water.
Future Release: You can spend AP on permanent buffs to speed up future runs (the buffs are not implemented yet)! As always please continue sending feedback if you have difficulties migrating your saves, give feedback on economy, prices, anything really and most importantly, enjoy my latest increment to this growing incremental game! (See what I did there.. lol)
Leigh.
contact:
cosmicforge999@gmail.com
Files
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Cosmic Forge
Incremental Element Themed Game
Status | In development |
Author | leighhobson89 |
Tags | Clicker, Incremental, Space |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- Your help needed!8 hours ago
- v 0.40 - Interstellar Part 125 days ago
- 0.29 - Bug Fixes, Cosmicopedia and introduction of future late game mechanics34 days ago
- Space Mining feature v.026 Released!49 days ago
- v0.20 released62 days ago
- Tech Tree Added72 days ago
- Added a Power Graph73 days ago
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