v0.58 - Toggle AutoBuyers ON and OFF
Quick update here...
A requested feature has been to be able to toggle AutoBuyers On and Off for Resources and Compounds. This is now implemented. When toggled off, AutoBuyers will not consume power, but they will not generate the resource or compound.
I may implement this for the Science Lab too in a future update.
*NOTE about AutoSaves*
- This feature is working perfectly well, but there have been some notices about it not working for some people. I will explain why, and how to work around it. I released this game on a couple of incremental game websites and the traffic has caused Firebase, who host my save game cloud, to max out the 20000 writes allowed per day. If you are going to close the browser and want to save to cloud, check the F12 console and if there is a Firebase error that specifically says quota exceeded, then it wont save to cloud. This cap is reset every 24 hours and I don't foresee this being an ongoing problem. It is normal to have more traffic to a game when releasing it on a new platform for the first day, and this will drop. If you are having difficulty with cloud saves, use the other option and export the file as an encrypted string if you are seeing the Firebase error that specifically mentions the quota being exceeded!
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Get Cosmic Forge
Cosmic Forge
Incremental Element Themed Game
Status | In development |
Author | leighhobson89 |
Tags | Clicker, Incremental, Space |
Languages | English |
Accessibility | High-contrast, Interactive tutorial |
More posts
- v.056 - Galactic Market, Ascendency Perks, Automated Resource Selling!4 days ago
- Your help needed!6 days ago
- v0.50 Released - InterStellar Part 2 -> Rebirth!11 days ago
- v 0.40 - Interstellar Part 130 days ago
- 0.29 - Bug Fixes, Cosmicopedia and introduction of future late game mechanics39 days ago
- Space Mining feature v.026 Released!54 days ago
- v0.20 released67 days ago
- Tech Tree Added77 days ago
- Added a Power Graph78 days ago
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