An experimental game to help me learn about how to build web applications.  It is based on a RISK style strategy, with the goal being to conquer the world.

PLEASE PLAY AROUND and comment me some bugs to work on, or suggestions!  It is not play ready yet, but as far as version 0.2.5 goes, the player can do most actions they will be able to do, and the map is done.  The ai currently builds up its own economy and makes attacks on surrounding territories it can reasonably conquer.  It doesnt do sieges like the player can yet, and it can attack territories under siege which screws it up.  As I say i want some feedback and direction.  Enjoy, oh and there might be a help section eventually but not yet!

Comments

Log in with itch.io to leave a comment.

added physical map mode with continent colors for reference and planning

Added 3.js 3d dice to the battle mechanic, although at the moment they are not integrated into the battle outcome.  Sieges are now implemented.

Added logging for svg loading to hopefully debug it

hows it work?

its not functional yet unfortunately, its still pre being able to show anything, but it is being worked on! I had it on the site just to have it accessible by a tester friend

oh ok will it go to public soon?

(3 edits)

I have uploaded a new version.  It is still very very early, but there are some more mechanics to play with.  You should get a basic idea from this what it is about.  You can upgrade territories, buy military, attack other territories in the correct turn phase.  Work in progress, but I will welcome feedback, and bugs found, if you want to have a play!!  Thanks!