A project I am working on.  I am looking for feedback about  game balance i.e. prices, time taken and ways to improve it, in fact any ideas for future functionality too, as this is a cool project that is helping me learn JavaScript.

It is a clicker incremental genre game, so if you don't like those, this is not for you.  I have done one complete play through and it took me around 4 hours to finish it as it is right now.

Just click New Game and you are away.  Between shifts, you can access the Menu and save the game or use the AutoSave feature, but the AutoSave feature will download a .txt file to your Downloads folder.  If you don't want this, ensure you have AutoSave toggled off in the menu.

Enjoy!

Updated 4 days ago
Published 20 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 2.3 out of 5 stars
(3 total ratings)
Authorleighhobson89
Tagsbrowser, Clicker, Incremental, javascript

Development log

Comments

Log in with itch.io to leave a comment.

(1 edit)

I have released a new version of the game that has redesigned the UI completely from scratch using Bootstrap 4.41.  I think it looks much more sleek, and it has given me the chance to address an issue with investments not working in the previous version without having to build on bad code.  Please try it and continue with the feedback.  I am going to look in to adding more content soon now that i have a good base foundation.  Feel free to suggest what that should be, and anything else.
Note:  I have made the interface larger and so scrolling is possible depending on your device resolution.  This is not designed for mobile and so you will probably have issues if you try.

I took some time to get to the end of the game and I have to say, roulette is OP. Because I was playing on the previous version, I couldn't really try the investment as it didn't seem to work. And from what I've seen, it doesn't stand out much.

The only change that I don't like is the shift time, in the current state of the game, prolonging it even longer can make it boring. It would be welcome if there was more content.




ignore the almost 1mi dollars xD

(3 edits)

there is a bug with investment part.  the workaround is save and load the game when you have unlocked that but i will fix it.  Im struggling to know what to do for the best, because the investment part accelerates the player to the required money to float on stock market and win.  Roulette seems necessary to get the user up to 20k for the investment part, that is how i have managed the money - you are right that more content will help, like doing other food worth more money, or changing prices will affect amount of customers but make more money etc. ill have a think and thanks for sticking it out, its very nice to hear.  If you have any ideas id be happy to accomodate them!


well done on finishing my game, you are the first one i think!! Im going to work on building it out a bit more!


also your screenshot reminds me i have to disable the roulette wheel on the win game popup because it could create some unstable situation for the final shift which is fixed snd calculated so that you fry up one batch only to make a million and trigger the end game.

(+2)

I think the auto equipment should come in a bit earlier, there's way too much button mashing required before they're unlocked. Also, the deliveries don't scale to your storage capacity at all. Seems pointless to have a cap of 750 potatoes if you usually only get like 30-80 per day.

Lastly, the storage heater doesn't work at all! You still lose chips at the end of the day! This makes it impossible to get a jump on each day and serve any customers who... decided to sleep overnight at your restaurant?

Basically, there's too much that artificially slows progress down.

Great feedback thank you.  The potato delivery amount can be upgraded but much later on to easily deliver up to more than the cap.  Are you saying you would like to see that introduced earlier?  Maybe reduce the price of the first auto locks a bit then?  The storage heater, before buying will cause chips to disappear one by one after they have been sat there 30 second, and when bought this is raised to a number higher than the shift, but yes you end up with chips left over if you fry too many.  What about the shift length does that seem a reasonable amount?  Does the spinning wheel not help progress a bit?  How far did you get in terms of upgrades or your job title (job title affects prize strength)

Thanks very much for your feedback,. L

Well, at least my finger thinks thinks the auto upgrades should come sooner. And I think I was at manager? I didn't pay much attention to the exact title.

Also, I'm not sure if I misread them, but I think the price of the first couple upgrades are higher than they actually are. I ended up saving more than I needed at first because of that. (Not to mention hitting a couple half money penalties along the way.)

The chip storage mechanic should probably be better explained. I assumed the heater prevented any loss. (Also, why heater? I've never heard of hot potato chips. Unless we're not in the US, which everything being listed in dollars makes me assume.)

As for the wheel, I'm a little mixed on that. The bonuses are nice of course, the penalties can be a bit steep, but the worst one is the canceled delivery since that basically trashes the entire next day if you're able to peel every single potato you had.

Shift length? Maybe a solid minute to make things a bit more comfortable or make a third batch possible if you got really fast fingers.

gonna get to work this weekend thanks its all excellent feedback man thanks! 

The storage heater idea is that it extends the time it takes for the chips to start wasting (from going cold) from 30s to I think a minute but obviously at the moment it cant work properly as the shift length is only 45s. Dont want a 2 min shift so im going to give it some thought and see what i come up with.

(2 edits)

Would love to know your feedback to the following balance changes:

- I have made a few changes to the pricing so perhaps it is more balanced, the first updated buy price for each upgrade is shown as per the debug screenshot below.  
- I have increased the shift length to 1 min from 45s.
- I have made the max delivery cap 1000 instead of 750
- I have made the chips waste after a specific fried batch are sat there for 10s instead of 20s, so you have to be mindful that you serve them up straight away.
- I have made the storage bin heater give a x2 increase in the time it takes them to waste, so 20s now, with the heater.  These changes with the heater allow the mechanic to actually take part in the game a little bit now.

(Also I'm from the UK and this game is based on around what  people in the US would call a French Fries Shop, so it's that kind of Chips, hence the heater to keep them warm!)


As far as I can see the game looks like. Roulette was a good addition to the game, I personally really liked it. 

The price of the upgrades doesn't seem to be that expensive if you use the roulette wisely, however, it would be nice to be able to buy them after 3 to 10 shifts. 

Of the few minutes I played, I was only able to make good use of the roulette wheel a few times. So, another point for the roulette

Excellent feedback.  So are you saying I should reduce the price of the auto upgrades more?  Or is it well set to integrate a bit of roulette gambling in the game to aid (or hinder) progress?  Thanks you!

Reducing the price of the autos and making roulette the main way to progress seems good.

thanks!

I made a few changes, and the full info is in a comment above!  Love to know your feedback!